![]() ![]() On computers with both dedicated and integrated GPU, the game cannot be played on the dedicated one because this isn't supported with Direct3D 8 and older games. In fact, both of these "fixes" are discouraged as they do actually slow the game down. With this patch, you also don't need to start the game in compatibility mode or with affinity set to single core. I've recently assembled a new patch for the classic Max Payne games, primarily intended to prevent the problem with starting up on newer systems, particularly the ones with AMD graphics cards, but, with help of dgVoodoo's Direct3D8 to Direct3D 11 wrapper, it should also allow people with both integrated and dedicated GPU play the game on dedicated GPU, utilizing modern Direct3D 11 for rendering.
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